Thursday, May 23, 2013

Minecraft + 8th Graders + Sleep Deprivation = ?

We recently took our 8th grade trip to Washington D.C.  The ride is about six hours there and six back with several long trips between all of our stops.  We have a bunch of time to kill.  I usually encourage my students to bring their Nintendo DS, so I can crush them at Mario Kart...which I do (LRN2Powerslide). 


This year, I found out that I could run a mobile hotspot off my phone and set up a minecraft server.  I got a group of about six students to team up and play minecraft.  I took on the role of the team leader and we quickly produced a decent fortress.  The communication and teamwork inherent in this type of gameplay lead to a very productive bus ride and very few behaviorial issues.  Which is nice.


In the end, we had a well oiled machine of gatherers, designers, builders, and hunters.  We planned our next builds around breakfast and created during the long hours of monotonous bus travel.  We only ever had any trouble near the end of the ride home when two overly sleep deprived students began an in game conflict and eventually decided to rage quit.

 
Considering that the time could have been spend texting each other mindless filth, bothering teachers and chaperones, or playing the next hot mobile shoot-em-up, I think this was a great use of our time.

Chicken Races!

So, I have to review genetics as part of my state test curriculum.  A few years back, I got an idea from an old video game my brother and I had found a long time ago.  The game was called Mutant Chicken Races and I was pretty terrible.  Also, it was very fun.  The premise was that you needed to save up money by breeding and racing chickens.
So, I adapted this game to work in a classroom.  I had the students use Punnett Squares to determine the traits of their racing chicken by using the genes from its parents.

These traits directly translated to how the chicken would perform in a race. 
I held a stable of my own racing chickens to compete with them.  If I beat them in a race, they'd have a change to breed a better chicken by looking for favorable traits in parent chickens and combining their genes.  The follow up discussion led to an examination of how humans can use selective breeding to produce the traits we want in a species of animals.

Survive!

For the past several weeks, I've had a student teacher.  We started up our state test review, and she did most of the review on Physics, Chemistry, and Earth Science.  Now that I am back in the driver's seat, we're reviewing ecology.  I've made a game for mys tudents to play to simulate an ecosystem.  Each of them is given a sheet with statistics that represent a population of an organism.


Each population has certain values for attack, defense, and reproduction.  They also have a starting population.  The rules are essentially alligned with the behaviors each type of organism is normally capable of.  Producers don't have to eat, primary consumers can eat plants, secondary consumers can eat animals, etc.

The game is turned based and has three phases per turn.  Phase 1 - Attack.  Each organism needs to eat if it wants to have the energy to reproduce.  Food is all around them and each student will make a roll against the other's defense to see if an attack was successful.  Phase 2 - Environment.  I roll for a random environmental effect that might harm the organisms.  Phase 3 - Reproduce.  If the organism ate that turn, it may reproduce.

That is mostly it.  I tell the students that the only goal is to survive.  Then I set them loose.